Keep Loading gallery until Environment and gl.compileAsync finish (with timeouts), GPU-upload painting textures before dismiss, and drop Canvas shadow maps. Co-authored-by: Cursor <cursoragent@cursor.com>
Keep Loading gallery until Environment and gl.compileAsync finish (with timeouts), GPU-upload painting textures before dismiss, and drop Canvas shadow maps. Co-authored-by: Cursor <cursoragent@cursor.com>