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Art-gallery/Documentation/basics.md
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Display Loading gallery and Loading paintings in the canvas area while the WebGL scene initializes and wall textures resolve, and document the behavior.

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Art Gallery — architecture basics

Interactive virtual museum spanning art history: zoomable timeline with event guides, branching movement flow, 3D gallery halls, painting influence graphs, and art-history annotations on detail pages. See README.md for quick start.

Concept

The app is organised as a drill-down hierarchy:

  1. Timeline — historical eras (Ancient → Contemporary) with definite or fuzzy date boundaries.
  2. Movement flow — art movements as curved SVG streams on the same year axis; documented predecessor→successor branches; portrait thumbnails placed along each stream.
  3. 3D gallery — one personal hall per artist or a movement gallery (click a movement name on the flow diagram): period-themed interiors, chronological wings of up to ~55 works, side-wall hang only.
  4. Painting detail — full work in the centre, Influenced By on the left, Influenced on the right (paintings, artists, or movements), optional art-history notes with image markers, prev/next catalog browsing, optional fullscreen, link to artist biography.
  5. Artist biography — portrait, lifespan, movement, and Wikipedia-sourced intro text (bio_short / bio_full). With debug mode on, the same image-audit panel as painting detail (portrait search, Checked / Fix it / More / Clear / Upload).

All artwork images are stored locally under data/images/ — the UI never hot-links to Wikipedia or Commons at runtime (except optional on-demand fetch when a file is missing).

Stack

Layer Choice Role
API Node.js + Express 5 REST API, static image serving, optional SPA hosting from client/dist
Database PostgreSQL Eras, movements, artists, paintings, influence edges
Frontend React 19 + Vite 8 SPA routing and UI
3D Three.js via @react-three/fiber, @react-three/drei Virtual gallery navigation
Data ingestion Node scripts Wikipedia summaries, Commons images, curated influence data

Repository layout

Gallery/
├── server/              # Express API, DB pool, image service
├── client/              # React/Vite frontend
│   ├── src/             # Source (components, pages, 3D scene)
│   │   ├── components/VirtualGallery.tsx  # 3D hall (artist + movement modes; WebGL context-loss recovery)
│   │   ├── components/GalleryLoadingMarker.tsx  # Loading spinner overlay/banner (catalog, portraits, halls)
│   │   ├── components/GalleryWindows.tsx  # Side-wall daylight windows (movement)
│   │   ├── components/HallPassage.tsx     # Open archway between movement wings
│   │   ├── components/MovementHallDetails.tsx  # Period architectural details
│   │   ├── data/movement-interior-styles.ts    # Per-movement interior themes
│   │   ├── utils/movementHallLayout.ts         # Wing split + window gap placement
│   │   ├── utils/galleryProceduralTextures.ts  # Hi-res wall/floor textures
│   │   ├── components/PaintingDetail.tsx    # Detail view + debug panel
│   │   ├── components/ArtistBio.tsx         # Biography + portrait debug panel
│   │   ├── components/DebugSearchResultsModal.tsx  # “More” search picker (20 results)
│   │   ├── components/Timeline.tsx          # Era bar, year ticks, event markers
│   │   ├── components/TimelineEventGuides.tsx  # Event vertical guides into movement flow
│   │   ├── components/MovementBands.tsx   # Movement flow (SVG streams + branches)
│   │   ├── components/PaintingAnnotations.tsx  # Art-history notes on painting detail
│   │   ├── pages/CheckupPage.tsx            # Image audit table
│   │   ├── data/historical-events.ts     # Timeline event markers (UI)
│   │   ├── data/movement-lineage.ts       # Curated movement predecessor links (UI)
│   │   ├── utils/parquetFloorTexture.ts     # Procedural parquet floor
│   │   ├── utils/debugMode.ts               # Debug mode + “Show more” localStorage prefs
│   │   └── utils/timelineView.ts          # Shared zoom/pan math for timeline + movements
│   └── dist/            # Production build (served by API when present)
├── scripts/             # Seed, bios, catalog expansion, image fetch, checkup tools
│   ├── seed-wikipedia.js
│   ├── seed-catalog-data.js
│   ├── sync-image-paths.js
│   ├── fetch-artist-images.js
│   ├── fetch-artist-bios.js
│   ├── expand-paintings.js
│   ├── famous-paintings-data.js
│   ├── fetch-missing-images.js
│   ├── find-duplicate-paintings.js
│   ├── audit-influence-duplicates.js
│   ├── painter-palette-lib.js
│   ├── import-painter-palette.js
│   └── image-fetcher.js
├── Inputs/              # External datasets (e.g. PainterPalette.csv)
├── Output/              # Generated exports (e.g. paintings.csv)
├── data/images/         # Local portraits and paintings (+ thumbs/)
├── db/                  # schema.sql, setup-admin.sql, migrate-*.sql
├── server/migrate.js    # npm run dev:migrate — schema + incremental migrations
├── deploy/              # Legacy nginx + systemd examples (optional)
├── infra/docker/        # Production Dockerfile, TrueNAS compose, deploy scripts
├── Documentation/       # This folder
│   └── environments.md  # Dev/prod URLs, DB split, sync, deploy
└── .env                 # DB and port config (not committed)

Runtime modes

Default: develop and test on dev (gallery_dev, devgallery URL). Production is updated on a scheduled release (~weekly), not on every edit. See environments.md — Development-first workflow.

Public development (dev:web) — primary

npm run dev:web   # Vite :5173 + API :3451 — https://devgallery.mysuperlab.netcraze.pro

Uses database gallery_dev on the same PostgreSQL host.

Production (TrueNAS Docker) — scheduled releases

Production runs in gallery-web on TrueNAS port 5173, database gallery_prod, public URL https://gallery.mysuperlab.netcraze.pro. Images: /mnt/BasePool/Applications/Gallery/data/images (SMB share Gallery). Deploy via npm run prod:docker:publish and the promote checklist in environments.md.

Production-style single process (local)

npm run prod:start   # build client + serve on PORT from .env

Serves /api/*, /images/*, and the built SPA from client/dist.

Local HMR (two processes)

npm run dev:server   # API on PORT from .env
npm run dev:client   # Vite on :5173, proxies /api and /images

Use for fast frontend iteration without Keenetic. Legacy nginx config in deploy/nginx-gallery.conf proxied the public domain to Vite :5173.

User navigation flow

flowchart TD
  A[Home — timeline + movement flow] -->|scroll / drag / zoom| A
  A -->|click movement name| G[Movement gallery — 3D wings]
  G -->|click painting| D
  D -->|Back| G
  G -->|back door / Wings / Exit| H[Wing navigator]
  H -->|pick wing| G
  H -->|Exit to Timeline| A
  G -->|front arch / E| G
  G -->|Back to Timeline| A
  A -->|click portrait| B[Artist bio — Wikipedia text]
  B -->|Enter Gallery| C[Artist hall — 3D]
  C -->|click painting| D[Painting detail + influences]
  D -->|prev / next| D
  D -->|click centre image| F[Fullscreen lightbox]
  F -->|close| D
  D -->|Back| C
  C -->|exit doorway / E key| E[Path picker]
  E -->|predecessors| C
  E -->|successors| C
  D -->|influence thumbnail| D
  D -->|artist link| B
  B -->|Back| A
  C -->|Back| A

Timeline and movement flow

The home page shows two linked views over the same year window (viewStart / viewEnd in HomePage.tsx):

View Component Purpose
Era bar Timeline.tsx Historical eras, major event markers, click-to-zoom
Movement flow MovementBands.tsx Curved streams per movement, lineage branches, artist portraits

Both views share zoom/pan behaviour via client/src/utils/timelineView.ts (zoomTimelineView, panTimelineView, chooseTimelineTickInterval, createViewChangeScheduler). The home page uses a fixed viewport (100vh): timeline + movement flow sit in a shared home-timeline-stack so event guide lines can extend from the era bar down through the movement canvas. The movement flow compresses vertically so all movements in the visible year range fit without page scrolling.

Timeline data loading

On first visit, HomePage.tsx fetches the full catalog once:

  1. GET /api/bounds — initialise the year range.
  2. GET /api/timeline?start=…&end=… — all eras and movements for that range.
  3. GET /api/artists?timeline=1 — lightweight artist rows (portraits, lifespan, movement colour; no full biography text).

Pan, zoom, and era/event click-to-zoom only update local viewStart / viewEnd state. MovementBands.tsx and Timeline.tsx filter what is visible for the current window — they do not trigger new API calls.

Loading indicators (GalleryLoadingMarker.tsx) keep the user informed while data is still arriving:

Marker When
Overlay “Loading art history…” Until the first catalog fetch (bounds + timeline + artists) completes
Bottom banner “Loading portraits…” While artist portrait thumbnails are still downloading on the movement flow (timeline stays interactive)
Overlay “Opening artist/movement gallery…” Between clicking a portrait/movement and the 3D hall data being ready
Overlay “Loading gallery…” While the 3D canvas initializes after the hall opens (center area; header and controls stay visible)
Overlay “Loading paintings…” While wall textures are still downloading in the 3D hall
Overlay “Restoring gallery…” Briefly after WebGL context loss while the canvas remounts

View updates are batched to one commit per animation frame via createViewChangeScheduler() in timelineView.ts (HomePage.tsxhandleViewChange), so rapid scroll-wheel events do not flood React with separate renders.

Timeline year labels

Year ticks along the bottom of the era bar use large, high-contrast labels (bold cream text with shadow). The active range in the control row (e.g. 1400 CE — 1900 CE) uses the same stronger styling.

Label density is dynamic: chooseTimelineTickInterval() in timelineView.ts picks a “nice” step (1, 2, 5, 10, … 5000 years) from the visible span and measured bar width so labels stay ~76 px apart. Zoomed-out overviews show fewer dates; zooming in reveals finer steps automatically.

Timeline controls

Input Action
Click an era band Zoom to that historical period
Click an event marker Zoom to that event (or war span)
Scroll wheel Zoom toward cursor
Drag centre Pan the year range
Drag left / right handle Trim view start / end
+ / / buttons Zoom in, zoom out, reset to full range

Historical event markers

Major world events appear on the era bar as pin markers (single years) or shaded spans (e.g. World War I, World War II). Data lives in client/src/data/historical-events.ts — not in PostgreSQL. Labels appear when zoomed in enough; tooltips always show name and dates. Edit HISTORICAL_EVENTS and rebuild the client to add or change markers.

Vertical guides: TimelineEventGuides.tsx draws faint gold lines (point events) or shaded bands (spans) from the marker row down through the movement flow, aligned to the same year scale. Guides are visual only (pointer-events: none); click-to-zoom stays on the markers in Timeline.tsx.

Movement flow

Each visible movement is drawn as a portrait-width curved stream (~54 px stroke, compressed when many rows are visible) from its start year to its end year.

Feature Implementation
Lineage layout client/src/data/movement-lineage.ts — curated predecessor→successor pairs (Met / ArtStory / museum essays); multiple parents allowed
Vertical depth Successor movements sit on rows below their deepest parent; sibling movements at the same depth are spread into lanes to limit overlap
Branch connectors Smooth curves from the centre of a parent stream to the centre of each child stream (siblings fan out along the parents length)
Visual blending Path-aligned SVG gradients with transparent fades at stream ends and branch junctions; streams draw on top of branches so overlap brightness stays uniform
Filtering A movement is drawn when its span overlaps the visible year range and it has at least one catalogued artist — artists whose lifespan falls outside the window still keep their movement visible (their portraits simply do not render). Filtered client-side after initial load
Viewport layout Row height and stream width scale from measured canvas size so every visible movement row fits in the remaining screen space

Artists on movement streams

Each artist appears as a portrait circle on their movements stream row:

Feature Behaviour
Placement Portrait at the midpoint of birthdeath years
Lifespan line Hidden by default; hover the portrait to show a horizontal line from birth year to death year
Timeline span The lifespan line follows the full timeline axis (clamped to the current zoom), even when it extends beyond the movement band
Stacking Artists in the same movement who would overlap are placed on separate lanes within the stream band
Colour Each lane gets a slightly shifted tint derived from the movement colour; portrait border matches its line

Movement flow controls

Input Action
Scroll wheel anywhere on flow canvas Zoom (same year range as timeline; works over portraits and labels too)
Drag on flow canvas Pan
Click portrait Open artist biography
Click movement name (label on stream) Open movement gallery for that movement

Zoom/pan performance: The movement canvas uses a capture-phase wheel listener so scroll zoom works even when the cursor is over a portrait. While scrolling or dragging, a short interaction mode (~120 ms after the last input) draws simplified solid SVG strokes and temporarily hides portrait/label DOM so zoom stays responsive; full gradients and portraits return when you stop.

Only mousedown on portraits and movement labels stops propagation (so drag-to-pan does not start when clicking them). Hovering a portrait highlights the artists lifespan on the era bar and brightens their segment on the movement stream.

Note: Movement lineage is frontend curation for layout and labels — it is not stored in PostgreSQL. Painting influence links live in painting_influence_sources (paintings, artists, or movements as sources). The API reads that table for detail panels, hall navigation, and has_influence_links. The legacy painting_influences table is still written in parallel when curators add painting-to-painting edges but is not queried for display.

The 3D scene supports two modes in VirtualGallery.tsx: artist halls (personal catalog) and movement galleries (full movement collection, chronological).

Artist halls

Each artist has exactly one hall. The hall is a rectangular room sized to fit their catalog:

Rule Implementation
One hall per artist VirtualGallery.tsx builds a single room from that artists paintings
Catalog depth Most artists target ≥ 6 notable works via npm run dev:expand-catalog and famous-paintings-data.js; some masters have larger museum dumps
Paintings on walls Works hang on the back, left, and right walls in one row per wall; room depth grows when the catalog is large
Corridor layout 15+ paintings: short back wall (up to 8 works), remaining works on extended left/right side walls — a long gallery corridor
Wall order On each wall, left → right: later works on the left, earlier works on the right; undated works sort toward the left
Floor Herringbone parquet procedural texture (parquetFloorTexture.ts)
Wall tint Gallery walls blend the artists movement colour into cream plaster tones
Frame finish Unchecked works: black moulding; Reviewed (checkup_checked): bright gold moulding at double width
Influence lamps A golden picture light appears above frames whose work has any influence-graph edge (has_influence_links from the API)
Eye-level viewing Frame centres sit at eye height (~1.65 m); the camera stays level with the floor (no pitch up/down)
Open centre Floor and ceiling only — no columns, pedestals, or other centre objects
Museum exit Front-wall double doors with transom, brass hardware, sconces, marble threshold, and warm vestibule glow
Hall-to-hall travel Exit opens a panel: Predecessors (left) and Successors (right), each grouped by art movement
Missing images Works without a local file show a draped canvas cover in the frame (not a blank white rectangle)
Detail view return Opening a painting close-up keeps the 3D hall mounted in the background so position and view direction are preserved when you go back
After image fix Debug Fix it updates the gallery session, busts texture cache (?v=N), and returns to the hall with the new image and gold frame

Controls (artist hall):

Input Action
W / Walk forward
S / Walk back
A / / Q Turn left
D / Turn right
Mouse drag Look left / right (same direction as keyboard turns)
Click painting Open detail view
Exit doorway / E / Exit → header button Open path picker

Predecessors and successors come from painting_influence_sources (painting and artist sources). Empty lists mean no influence edges are recorded yet for that artist — run npm run dev:update-influences or extend art-influences-data.js.

Movement galleries

Enter from the home page by clicking a movement name on the movement flow (MovementBands.tsxGET /api/movements/:id/gallery).

Rule Implementation
One gallery per movement All paintings by artists in that movement, sorted chronologically
Wings Catalog split into wings of up to 55 works (movementHallLayout.ts); large movements (e.g. Baroque) use multiple wings
Paintings on walls Left and right walls only — back wall reserved for exit, front for passage to the next wing
Wall order Along each side wall: later works on the left, earlier on the right (same convention as artist halls)
Frame captions Year · artist label below each frame
Period interior Each of the 26 seeded movements maps to a unique style in movement-interior-styles.ts (Italian palazzo, Baroque palace, NYC loft, white cube, etc.)
Wall materials Hi-res procedural textures with normal maps (galleryProceduralTextures.ts): real-world stone, marble, wood panelling, brick, velvet, stucco — plus single-colour painted walls (painted-lime, painted-oil-matte, painted-oil-satin, painted-emulsion, painted-flat) tinted per movement for Renaissance salons through modern white cubes
Textures Wall/floor/ceiling maps applied via useTexturedMaterial; movement tints drive painted-wall hue
Windows Side walls only — placed in gaps between frames (high on the wall, no overlap with paintings); style matches the movement era
Lighting Daylight from windows + ceiling track lights + ambient/sun fill
Back wall Exit double doorsWing navigator (jump to any wing) or Exit to Timeline
Front wall Open “Next wing →” archway when a later wing exists; walk through or press E when near
Influence lamps Same golden lamps as artist halls when has_influence_links is true
Missing images Draped canvas cover in frame
Detail return Hall stays mounted; camera preserved on Back to Timeline / Back to Gallery

Controls (movement gallery):

Input Action
Walk / turn / drag Same as artist hall
Click painting Open detail view (returns to the same wing)
Back wall / E / Wings / Exit → Open wing navigator
Front archway / E (when near) Advance to the next chronological wing

Movement galleries do not use the predecessor/successor influence picker — that remains artist-hall only.

Shared 3D behaviour

3D images use locally cached files only (galleryImageUrl in client/src/api/client.ts). Remote fetches are too slow for realtime WebGL textures; the client calls POST /api/artists/:id/preload-images automatically when entering an artist hall (public route — links disk files only). Movement galleries load painting lists from the API without a separate preload step. While a texture is loading, the frame shows the canvas cover instead of a white placeholder. The center of the hall shows “Loading gallery…” until the WebGL canvas is ready, then “Loading paintings…” until every wall texture has resolved (tracked through GalleryTextureLoadContext). The 3D hall stays mounted while painting detail or bio overlays are open; returning remounts the canvas when the hall becomes active again.

WebGL context-loss recovery: on some GPUs/drivers (notably certain Chrome setups) the browser can drop the WebGL context right after entering a hall, which would otherwise leave a permanent dark window. VirtualGallery.tsx listens for webglcontextlost / webglcontextrestored, calls preventDefault() so the browser can restore the context, and remounts the <Canvas> with a fresh context (a “Restoring gallery…” overlay shows briefly). The network-loaded HDR Environment map is wrapped in an error boundary so, if it fails to load, the hall still renders without reflections instead of unmounting the whole scene.

Painting detail view

Opened from the 3D hall (artist or movement wing — click a frame) or from influence thumbnails on another works detail page.

Layer What you see
Detail Centre image, Influenced By (left) and Influenced (right) — painting thumbnails (full work visible, letterboxed), artist portraits, or movement swatches — position in catalog (e.g. 3 of 12)
Art history notes Numbered markers on the image (when positioned) plus a note list below — short citations from Gombrich, museum catalogs, Wikipedia, etc. (painting_annotations table)
Fullscreen Click the centre image; Escape or click anywhere to return to detail only

Controls:

Input Action
/ beside image Previous / next work by the same artist (chronological order)
/ Same as prev / next (disabled while fullscreen is open)
Click centre image Open fullscreen lightbox
Click influence thumbnail Open that works detail (different artist allowed)
Click influence artist portrait Open that artists 3D gallery hall
← Back to Gallery / ← Back to Timeline Return to the hall or movement wing you entered from — 3D camera position is preserved
About {artist} Open artist biography

Navigation rules:

  • Catalog browsing ( / arrow keys) walks the current artists works earliest → latest. It does not change the back target: after browsing several works, Back to Gallery still returns directly to the hall.
  • Influence links push a new detail layer; Back from an influenced work returns to the painting you came from (and from there back to the gallery if applicable).
  • Side-panel influence images use object-fit: contain so tall or wide works are not cropped (dark letterbox background).
  • The 3D hall stays mounted in the background while detail is open so nothing is lost on return.

Debug mode (developer)

Curator login required. Debug tools are hidden until you sign in from the home header (Curator login). After login, enable Debug mode from the same header area.

When debug mode is on, painting detail and artist biography show a bottom-left panel with image search preview and action buttons. See Developer tools (image audit).

Next to the toggle, Show more (checkbox, persisted in localStorage) opens the More search-results modal automatically whenever you open a painting or artist bio while debug mode is on.

Key design decisions

  • Timeline bounds derive from the earliest art movement start year, not ancient-era metadata alone, so the default view opens where catalogued content begins.
  • Timeline catalog loads once from the API; pan/zoom is client-side only, with per-frame batching via createViewChangeScheduler().
  • Movement flow interaction uses simplified SVG and hides portrait DOM during active scroll/drag so zoom stays responsive over dense portrait fields.
  • Movement filtering on zoom shows movements whose span overlaps the visible year range and that have at least one catalogued artist; a movement (e.g. Byzantine or Gothic viewed at 3111231 CE) still appears even when all its artists lived outside the current window.
  • Movement lineage (movement-lineage.ts) documents art-historical predecessor→successor links for the flow diagram; extend that file to add or correct branches.
  • One hall per artist keeps navigation predictable: enter from the timeline or bio, leave via the single exit or back button.
  • Movement galleries complement artist halls: full movement corpus in period-themed wings, entered from the flow diagram.
  • Influence-based hall links connect artists through documented painting relationships, grouped by movement at the exit.
  • 3D gallery images use locally cached files only; slow remote fetches would break realtime rendering. The client calls POST /api/artists/:id/preload-images automatically when entering an artist hall (public route — links disk files only).
  • 3D gallery session stays mounted while painting detail or bio overlays are open; returning to the hall remounts the WebGL canvas when it becomes active again.
  • 3D gallery resilience: a lost WebGL context is recovered by remounting the canvas with a fresh context (rather than showing a dark window), and the HDR environment map is isolated behind an error boundary so its failure never blanks the scene.
  • Loading feedback: GalleryLoadingMarker surfaces catalog load, portrait download, gallery entry, painting-texture load, and context-restore states so the user always knows work is still in progress.
  • Influence data is stored in painting_influence_sources (directed links from paintings to source paintings, artists, or movements), with optional period fields and citation metadata. Sources include curated scholarship (art-influences-data.js) and PainterPalette (discovered_via = painter-palette). Legacy painting_influences mirrors painting-to-painting edges for scripts only.

User roles and access

Role Who Can do
user Anonymous visitor (default) Browse timeline, movement flow, 3D artist/movement halls, painting detail, artist bios, images
curator Named account (users table) Everything above + Debug mode, Checkup, debug API mutations

Curators sign in via Curator login in the site header. Sessions use an HTTP-only cookie (gallery.sid). The UI hides debug controls from guests; the server enforces the same rules on debug/checkup API routes (401 without a valid session).

Mutating debug actions (fix/clear/upload/delete, checkup flag changes) are appended to curator_audit_log with username, action, target id, optional JSON details, and client IP. Query in pgAdmin — see DB_structure.md.

Developer tools (image audit)

Curator-only workflow for reviewing and fixing local image files — not part of the public visitor experience.

Feature Where Purpose
Curator login Home header (guests) Username + password modal; unlocks debug tools
Debug mode Home header toggle (curators only) Persists in localStorage; enables debug panel on painting detail and artist bio
Show more Home header checkbox (curators, when debug on) Auto-opens the More modal on each painting / bio page load
Checkup page Home header → Checkup (curators only) Full-catalog table: gallery vs detail thumbnails, search, fix, review flags
Logout Home header (curators) Ends session; hides debug tools
Debug panel Painting detail or artist bio (bottom-left, when debug mode on) Search preview + action buttons (six on painting detail, five on artist bio)

Debug panel (painting detail and artist bio)

When debug mode is on, a panel at the bottom-left shows the image search query, a preview when a result is found, and action buttons in two or three rows:

Button Painting detail Artist bio
Checked Sets checkup_checked via PATCH …/checkup-flags Same for artist portrait flags
Fix it Replaces full image from search result; regenerates painting thumb (~400px JPEG) from that file Replaces portrait; regenerates timeline thumb (256px)
More Modal with up to 20 results (resolution shown when known); thumb regenerated from chosen full image Same
Clear Deletes files, clears DB paths, empty frame Clears portrait slot
Upload Local file picker → full image + auto-generated painting thumb Local file → portrait + auto-generated portrait thumb
Remove entry Painting detail only — deletes row from DB, removes image files, refreshes 3D gallery, navigates to next/previous work in catalog (or back to gallery if last work). No confirmation dialog.

After Fix it, More, Upload, or Clear, the main view, gallery textures (paintings), and timeline portrait (artists) update without a full page reload. Painting and portrait thumbs under data/images/*/thumbs/ are rebuilt on the server whenever a curator replaces the full image. Remove entry refetches artist (and movement gallery when relevant) from the API and remounts the 3D hall so the deleted frame disappears immediately.

Reviewed portraits show a gold border on the bio page; reviewed paintings use gold frames in the 3D hall. Back to Gallery returns to the live hall session, not a stale snapshot.

Influence side-panel thumbnails use letterboxing (object-fit: contain) so full compositions are visible.

Checkup page

Columns: Gallery and Detail thumbnails, Search (reference image), Fix (replace local file), Reviewed (checkup_checked), Fixed (checkup_fixed).

Search visible runs image search only for rows currently shown after text/filter — not automatically on page load. Fixing an image sets Fixed and Reviewed.

Run npm run dev:migrate:checkup-flags, npm run dev:migrate:artist-checkup-flags, and npm run dev:migrate:painting-annotations once on existing databases. Load notes with npm run dev:update-painting-annotations (add --wikipedia for overview lines from Wikipedia intro text). After server code changes, restart npm run dev:start (or npm run dev:server) so new routes are registered. JSON body limit for uploads is 20 MB (express.json in server/index.js); individual files are capped at 15 MB after decode.

Server-side auth lives in server/middleware/session.js, server/middleware/auth.js, server/routes/auth.js, and server/audit-log.js. Client auth context: client/src/context/AuthContext.tsx.

See API.md and data-and-images.md.

Document Contents
setup.md Install, database, npm scripts
deploy-dev-to-prod.md Release runbook + one-command devtoprod:release
DB_structure.md Tables and relationships
API.md REST endpoints
data-and-images.md Image pipeline and seeding