Fix movement-hall black walls and column clipping.
Cap shared hall lights (no per-painting spots) so MeshStandard walls stay within WebGL limits, tuck classical/neoclassical details into engaged corner pilasters, and document the light budget. Co-authored-by: Cursor <cursoragent@cursor.com>
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1853222e01
@@ -22,7 +22,8 @@ export function useTexturedMaterial(
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color: tint,
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roughness: surf.roughness,
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metalness: surf.metalness,
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envMapIntensity: kind.startsWith('painted-') ? 0.45 : 0.65,
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// Keep walls readable without HDR Environment IBL (CDN may be slow/offline).
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envMapIntensity: kind.startsWith('painted-') ? 0.2 : 0.3,
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});
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}, [kind, tint, spanW, spanH]);
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