Fix movement-hall black walls and column clipping.

Cap shared hall lights (no per-painting spots) so MeshStandard walls stay within WebGL limits, tuck classical/neoclassical details into engaged corner pilasters, and document the light budget.

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
Danila Khodjaef
2026-07-31 00:26:14 +03:00
co-authored by Cursor
parent 710d262516
commit 1853222e01
9 changed files with 159 additions and 97 deletions
+2 -1
View File
@@ -22,7 +22,8 @@ export function useTexturedMaterial(
color: tint,
roughness: surf.roughness,
metalness: surf.metalness,
envMapIntensity: kind.startsWith('painted-') ? 0.45 : 0.65,
// Keep walls readable without HDR Environment IBL (CDN may be slow/offline).
envMapIntensity: kind.startsWith('painted-') ? 0.2 : 0.3,
});
}, [kind, tint, spanW, spanH]);