Fix movement-hall black walls and column clipping.
Cap shared hall lights (no per-painting spots) so MeshStandard walls stay within WebGL limits, tuck classical/neoclassical details into engaged corner pilasters, and document the light budget. Co-authored-by: Cursor <cursoragent@cursor.com>
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@@ -140,49 +140,65 @@ function MedievalDetails({ halfW, halfD }: Pick<Props, 'halfW' | 'halfD'>) {
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}
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function NeoclassicalDetails({ halfW, halfD, trim }: Pick<Props, 'halfW' | 'halfD'> & { trim: string }) {
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const columns = [
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[-halfW + 0.45, -halfD + 0.6],
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[halfW - 0.45, -halfD + 0.6],
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[-halfW + 0.45, halfD - 0.6],
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[halfW - 0.45, halfD - 0.6],
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] as [number, number][];
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// Shallow engaged corner pilasters only. Freestanding columns (~0.5m into the
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// room) overlap the outermost frames — hang margin is only ~0.7m from each end.
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const pilasters = useMemo(
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() =>
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[
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[-halfW + 0.06, -halfD + 0.06],
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[halfW - 0.06, -halfD + 0.06],
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[-halfW + 0.06, halfD - 0.06],
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[halfW - 0.06, halfD - 0.06],
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] as [number, number][],
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[halfW, halfD]
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);
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return (
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<group>
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{columns.map(([x, z], i) => (
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{pilasters.map(([x, z], i) => (
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<group key={i} position={[x, 0, z]}>
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<mesh position={[0, 1.85, 0]}>
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<cylinderGeometry args={[0.18, 0.2, 3.7, 12]} />
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<boxGeometry args={[0.12, 3.7, 0.12]} />
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<meshStandardMaterial color="#f0ece8" roughness={0.72} metalness={0.12} />
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</mesh>
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<mesh position={[0, 3.85, 0]}>
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<boxGeometry args={[0.42, 0.12, 0.42]} />
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<mesh position={[0, 3.78, 0]}>
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<boxGeometry args={[0.18, 0.1, 0.18]} />
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<meshStandardMaterial color={trim} roughness={0.4} metalness={0.35} />
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</mesh>
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</group>
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))}
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<mesh position={[0, 3.88, -halfD + 0.12]}>
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<boxGeometry args={[2.8, 0.14, 0.2]} />
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{/* Cornice above wall title (title sits ~y 3.75) */}
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<mesh position={[0, 4.08, -halfD + 0.1]}>
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<boxGeometry args={[Math.max(2.4, halfW * 2 - 0.5), 0.1, 0.16]} />
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<meshStandardMaterial color={trim} roughness={0.45} metalness={0.3} />
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</mesh>
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</group>
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);
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}
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function ClassicalDetails({ halfW, trim }: Pick<Props, 'halfW'> & { trim: string }) {
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function ClassicalDetails({ halfW, halfD, trim }: Pick<Props, 'halfW' | 'halfD'> & { trim: string }) {
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// Engaged corner shafts only — anything proud of the corner pocket covers frames.
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const columns = useMemo(
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() =>
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[
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[-halfW + 0.06, -halfD + 0.06],
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[halfW - 0.06, -halfD + 0.06],
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[-halfW + 0.06, halfD - 0.06],
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[halfW - 0.06, halfD - 0.06],
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] as [number, number][],
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[halfW, halfD]
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);
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return (
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<group>
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{[
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[-halfW + 0.5, 0],
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[halfW - 0.5, 0],
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].map(([x, z], i) => (
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{columns.map(([x, z], i) => (
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<group key={i} position={[x, 0, z]}>
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<mesh position={[0, 2, 0]}>
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<cylinderGeometry args={[0.16, 0.18, 4, 10]} />
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<cylinderGeometry args={[0.08, 0.09, 4, 10]} />
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<meshStandardMaterial color="#e0d8c8" roughness={0.88} />
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</mesh>
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<mesh position={[0, 4.05, 0]}>
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<boxGeometry args={[0.36, 0.1, 0.36]} />
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<boxGeometry args={[0.18, 0.1, 0.18]} />
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<meshStandardMaterial color={trim} roughness={0.5} metalness={0.25} />
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</mesh>
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</group>
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@@ -213,7 +229,7 @@ export default function MovementHallDetails({ style, width, depth, halfW, halfD
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case 'neoclassical':
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return <NeoclassicalDetails halfW={halfW} halfD={halfD} trim={trim} />;
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case 'classical':
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return <ClassicalDetails halfW={halfW} trim={trim} />;
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return <ClassicalDetails halfW={halfW} halfD={halfD} trim={trim} />;
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case 'salon':
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return <SalonDetails trim={trim} />;
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default:
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