Files
Art-gallery/client/src/hooks/useTexturedMaterial.ts
T
Danila KhodjaefandCursor 1853222e01 Fix movement-hall black walls and column clipping.
Cap shared hall lights (no per-painting spots) so MeshStandard walls stay within WebGL limits, tuck classical/neoclassical details into engaged corner pilasters, and document the light budget.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-31 00:26:14 +03:00

33 lines
1.1 KiB
TypeScript

import { useEffect, useMemo } from 'react';
import * as THREE from 'three';
import { cloneSurfaceTexture, getSurfaceTexture, type SurfaceTextureKind } from '../utils/galleryProceduralTextures';
export function useTexturedMaterial(
kind: SurfaceTextureKind,
tint: string,
spanW: number,
spanH: number
): THREE.MeshStandardMaterial {
const material = useMemo(() => {
const meters = getSurfaceTexture(kind).metersPerRepeat;
const surf = cloneSurfaceTexture(
kind,
Math.max(1, spanW / meters),
Math.max(1, spanH / meters)
);
return new THREE.MeshStandardMaterial({
map: surf.map,
normalMap: surf.normalMap,
normalScale: new THREE.Vector2(surf.normalScale, surf.normalScale),
color: tint,
roughness: surf.roughness,
metalness: surf.metalness,
// Keep walls readable without HDR Environment IBL (CDN may be slow/offline).
envMapIntensity: kind.startsWith('painted-') ? 0.2 : 0.3,
});
}, [kind, tint, spanW, spanH]);
useEffect(() => () => material.dispose(), [material]);
return material;
}