Commit Graph
7 Commits
Author SHA1 Message Date
Danila KhodjaefandClaude Opus 5 f2a256132c Give every movement its own period interior.
Movement halls routed 24 of the 26 movements through 8 generic detail kinds,
four of which (modern, industrial, atelier, museum) rendered nothing at all,
and `salon` was a single ceiling ring shared by eight movements.

`details` is now a 26-value MovementDetailKind, one per movement, each built
from the architecture of the same period as the movement itself. Gothic and
Byzantine are unchanged and stay in MovementHallDetails.tsx as the reference
implementations; the rest live under components/hall-details/, split by era,
over shared wall-flush primitives.

hall-details/geometry.ts records the budget the Gothic and Byzantine
components established, since frames hang 0.23 m proud with a 0.7 m clear
margin at each wall end: relief limits above and below the frame line, corner
pockets for freestanding masses, doorway and title-band clearance, and a cap
of two added lights per hall. Halls now pass their computed windows down so
upper-wall panels, arches and roundels step around the openings.

Also holds the pale interiors back from blowing out: gallery wall tints are
authored around 0.50-0.56 luminance instead of near-white, and the 19 halls
that read too bright take lightScale 0.30, matching the basilica.

Verified by rendering all 26 interiors offline at two hall sizes and
measuring the scene graph: nothing through walls, floor or ceiling, maximum
0.17 m intrusion into the hang zone, at most two added lights per hall.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-14 18:44:05 +03:00
Danila KhodjaefandCursor f9b0fb0496 Rework Gothic hall as a stone nave interior.
Add gothic ashlar/vault/floor textures, compound piers with transverse ribs, proper lancet arches, textured door-flanking panels, and lightScale for shaft-lit naves. Docs updated in basics and data-and-images.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-03 17:16:54 +03:00
Danila KhodjaefandClaude Opus 5 1cb9eef935 Rework Byzantine hall as a late-antique basilica interior.
Replace the flat gold-mosaic chapel with marble revetment walls, a
Cosmatesque stone floor, and a coffered timber ceiling, matching
Santa Sabina / San Vitale reference interiors.

New procedural surfaces in galleryProceduralTextures.ts:
- marble-revetment: book-matched veined panels in moulded travertine
  surrounds (each panel mirrored about its centre)
- marble-opus-sectile: cut-stone bays with diagonal diamond inlays and
  corner triangles in porphyry, verd-antique, giallo, and grey
- coffered-wood: recessed walnut coffers with lit beam chamfers

Add a byzantine detail set to MovementHallDetails.tsx: engaged porphyry
colonnettes with white-marble basket capitals and impost blocks carrying
the ceiling, a marble revetment dado, and hanging brass polycandela.
Colonnettes stay flush in the corner pockets so they do not clip the
~0.7m frame hang margin.

Basilicas are lit by shafts from high windows rather than evenly
flooded, but the shared hall lights carry a brightness floor that
prevented dimming. Add an opt-in lightScale to the interior style that
scales the scene, hall, track, and HDR environment lights. It defaults
to 1, so all other halls are unchanged; only Byzantine opts down. Window
fill lights are left unscaled so the daylight shafts still read.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-31 18:59:56 +03:00
Danila KhodjaefandCursor 1853222e01 Fix movement-hall black walls and column clipping.
Cap shared hall lights (no per-painting spots) so MeshStandard walls stay within WebGL limits, tuck classical/neoclassical details into engaged corner pilasters, and document the light budget.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-31 00:26:14 +03:00
Danila KhodjaefandCursor 8111cd0163 Improve movement flow layout/animation and fix Byzantine hall doors, styles, and preload.
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-28 20:36:55 +03:00
Danila KhodjaefandCursor 4eead54062 Add production deployment, photorealistic movement walls, and fix duplicate influence links.
Configure hosting for gallery.mysuperlab.netcraze.pro and LAN access, enhance movement gallery textures with period-appropriate painted materials, dedupe influenced-by API responses via painting_influence_sources, and refresh several painting image files.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-21 23:00:13 +03:00
Danila KhodjaefandCursor df29848d89 Add movement gallery wings with period interiors and expand timeline features.
Movement galleries split large catalogs into chronological wings (~55 works), use era-themed 3D interiors with side-wall windows, wing navigator on the back exit, and front archways between wings. Also adds painting annotations, timeline event guides, portrait hover highlights, and documentation/API updates.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-21 16:54:19 +03:00