Commit Graph
5 Commits
Author SHA1 Message Date
Danila KhodjaefandCursor f9b0fb0496 Rework Gothic hall as a stone nave interior.
Add gothic ashlar/vault/floor textures, compound piers with transverse ribs, proper lancet arches, textured door-flanking panels, and lightScale for shaft-lit naves. Docs updated in basics and data-and-images.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-03 17:16:54 +03:00
Danila KhodjaefandClaude Opus 5 1cb9eef935 Rework Byzantine hall as a late-antique basilica interior.
Replace the flat gold-mosaic chapel with marble revetment walls, a
Cosmatesque stone floor, and a coffered timber ceiling, matching
Santa Sabina / San Vitale reference interiors.

New procedural surfaces in galleryProceduralTextures.ts:
- marble-revetment: book-matched veined panels in moulded travertine
  surrounds (each panel mirrored about its centre)
- marble-opus-sectile: cut-stone bays with diagonal diamond inlays and
  corner triangles in porphyry, verd-antique, giallo, and grey
- coffered-wood: recessed walnut coffers with lit beam chamfers

Add a byzantine detail set to MovementHallDetails.tsx: engaged porphyry
colonnettes with white-marble basket capitals and impost blocks carrying
the ceiling, a marble revetment dado, and hanging brass polycandela.
Colonnettes stay flush in the corner pockets so they do not clip the
~0.7m frame hang margin.

Basilicas are lit by shafts from high windows rather than evenly
flooded, but the shared hall lights carry a brightness floor that
prevented dimming. Add an opt-in lightScale to the interior style that
scales the scene, hall, track, and HDR environment lights. It defaults
to 1, so all other halls are unchanged; only Byzantine opts down. Window
fill lights are left unscaled so the daylight shafts still read.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-31 18:59:56 +03:00
Danila KhodjaefandCursor 1853222e01 Fix movement-hall black walls and column clipping.
Cap shared hall lights (no per-painting spots) so MeshStandard walls stay within WebGL limits, tuck classical/neoclassical details into engaged corner pilasters, and document the light budget.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-31 00:26:14 +03:00
Danila KhodjaefandCursor 4eead54062 Add production deployment, photorealistic movement walls, and fix duplicate influence links.
Configure hosting for gallery.mysuperlab.netcraze.pro and LAN access, enhance movement gallery textures with period-appropriate painted materials, dedupe influenced-by API responses via painting_influence_sources, and refresh several painting image files.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-21 23:00:13 +03:00
Danila KhodjaefandCursor df29848d89 Add movement gallery wings with period interiors and expand timeline features.
Movement galleries split large catalogs into chronological wings (~55 works), use era-themed 3D interiors with side-wall windows, wing navigator on the back exit, and front archways between wings. Also adds painting annotations, timeline event guides, portrait hover highlights, and documentation/API updates.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-21 16:54:19 +03:00