Commit Graph
5 Commits
Author SHA1 Message Date
Danila Khodjaef 8c823a6dfe Release: weekly deploy 2026-08-03 22:50:07 +03:00
Danila KhodjaefandCursor f9b0fb0496 Rework Gothic hall as a stone nave interior.
Add gothic ashlar/vault/floor textures, compound piers with transverse ribs, proper lancet arches, textured door-flanking panels, and lightScale for shaft-lit naves. Docs updated in basics and data-and-images.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-03 17:16:54 +03:00
Danila KhodjaefandCursor 1853222e01 Fix movement-hall black walls and column clipping.
Cap shared hall lights (no per-painting spots) so MeshStandard walls stay within WebGL limits, tuck classical/neoclassical details into engaged corner pilasters, and document the light budget.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-31 00:26:14 +03:00
Danila KhodjaefandCursor f6c73c1792 Smooth 3D hall boot: disable shadows and warm door shaders under the loading overlay.
Keep Loading gallery until Environment and gl.compileAsync finish (with timeouts), GPU-upload painting textures before dismiss, and drop Canvas shadow maps.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-25 15:32:10 +03:00
Danila KhodjaefandCursor df29848d89 Add movement gallery wings with period interiors and expand timeline features.
Movement galleries split large catalogs into chronological wings (~55 works), use era-themed 3D interiors with side-wall windows, wing navigator on the back exit, and front archways between wings. Also adds painting annotations, timeline event guides, portrait hover highlights, and documentation/API updates.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-21 16:54:19 +03:00