Smooth 3D hall boot: disable shadows and warm door shaders under the loading overlay.
Keep Loading gallery until Environment and gl.compileAsync finish (with timeouts), GPU-upload painting textures before dismiss, and drop Canvas shadow maps. Co-authored-by: Cursor <cursoragent@cursor.com>
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@@ -26,7 +26,7 @@ function PalazzoDetails({ width, depth, halfW, halfD, trim }: Props & { trim: st
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<group>
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{pilasterPositions.map(([x, z], i) => (
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<group key={i} position={[x, 0, z]}>
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<mesh position={[0, 1.8, 0]} castShadow>
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<mesh position={[0, 1.8, 0]}>
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<boxGeometry args={[0.22, 3.6, 0.22]} />
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<meshStandardMaterial color="#e8dcc8" roughness={0.85} metalness={0.05} />
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</mesh>
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