Smooth 3D hall boot: disable shadows and warm door shaders under the loading overlay.

Keep Loading gallery until Environment and gl.compileAsync finish (with timeouts), GPU-upload painting textures before dismiss, and drop Canvas shadow maps.

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
Danila KhodjaefandCursor committed 2026-07-25 15:32:10 +03:00
1 parent bc8369e373
commit f6c73c1792
6 files changed
+157 -47

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@@ -26,7 +26,7 @@ function PalazzoDetails({ width, depth, halfW, halfD, trim }: Props & { trim: st
<group>
{pilasterPositions.map(([x, z], i) => (
<group key={i} position={[x, 0, z]}>
<mesh position={[0, 1.8, 0]} castShadow>
<mesh position={[0, 1.8, 0]}>
<boxGeometry args={[0.22, 3.6, 0.22]} />
<meshStandardMaterial color="#e8dcc8" roughness={0.85} metalness={0.05} />
</mesh>