Smooth 3D hall boot: disable shadows and warm door shaders under the loading overlay.
Keep Loading gallery until Environment and gl.compileAsync finish (with timeouts), GPU-upload painting textures before dismiss, and drop Canvas shadow maps. Co-authored-by: Cursor <cursoragent@cursor.com>
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Cursor
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@@ -181,7 +181,6 @@ function SingleWindow({
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intensity={spec.lightIntensity}
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distance={14}
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color={spec.lightColor}
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castShadow={false}
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/>
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<pointLight
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position={[0, 0, 0.25]}
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@@ -250,7 +249,6 @@ export function GalleryTrackLights({
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intensity={intensity}
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distance={8}
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color={color}
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castShadow={false}
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/>
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</group>
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))}
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