Smooth 3D hall boot: disable shadows and warm door shaders under the loading overlay.

Keep Loading gallery until Environment and gl.compileAsync finish (with timeouts), GPU-upload painting textures before dismiss, and drop Canvas shadow maps.

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
Danila Khodjaef
2026-07-25 15:32:10 +03:00
co-authored by Cursor
parent bc8369e373
commit f6c73c1792
6 changed files with 157 additions and 47 deletions
-2
View File
@@ -181,7 +181,6 @@ function SingleWindow({
intensity={spec.lightIntensity}
distance={14}
color={spec.lightColor}
castShadow={false}
/>
<pointLight
position={[0, 0, 0.25]}
@@ -250,7 +249,6 @@ export function GalleryTrackLights({
intensity={intensity}
distance={8}
color={color}
castShadow={false}
/>
</group>
))}