Merge remote main: upside-down influence lamps with local hall fixes.
Keep remote lamp orientation, drop castShadow (shadows stay disabled), and retain curator-note plates plus large-hall loading docs. Co-authored-by: Cursor <cursoragent@cursor.com>
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@@ -298,7 +298,7 @@ Each artist has **exactly one hall**. The hall is a rectangular room sized to fi
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| Floor | Herringbone **parquet** procedural texture (`parquetFloorTexture.ts`) |
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| Wall tint | Gallery walls blend the artist’s **movement colour** into cream plaster tones |
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| Frame finish | **Unchecked** works: black moulding; **Reviewed** (`checkup_checked`): bright gold moulding at **double width** |
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| Influence lamps | A golden picture light appears **above frames** whose work has any influence-graph edge (`has_influence_links` from the API) |
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| Influence lamps | A golden picture light appears **above frames** whose work has any influence-graph edge (`has_influence_links` from the API); fixture is mounted **upside down** (`InfluencePictureLamp` in `VirtualGallery.tsx`) |
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| Curator-note plates | A small brass plate hangs **beneath frames** that have non-empty `curator_notes` |
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| Eye-level viewing | Frame centres sit at **eye height (~1.65 m)**; the camera stays **level with the floor** (no pitch up/down) |
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| Open centre | Floor and ceiling only — no columns, pedestals, or other centre objects |
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@@ -341,7 +341,7 @@ Enter from the home page by clicking a **movement name** on the movement flow (`
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| Lighting | Daylight from windows + ceiling track lights + ambient/sun fill |
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| Back wall | **Exit double doors** → **Wing navigator** (jump to any wing) or **Exit to Timeline** |
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| Front wall | Open **“Next wing →”** archway when a later wing exists; walk through or press `E` when near |
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| Influence lamps | Same golden lamps as artist halls when `has_influence_links` is true |
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| Influence lamps | Same golden upside-down lamps as artist halls when `has_influence_links` is true |
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| Missing images | Draped canvas cover in frame |
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| Detail return | **Back to Gallery** from painting detail returns to the same wing with camera preserved; **Back to Timeline** exits the hall entirely |
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